Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Corporate). |
1 |
22 |
Nearly killed. Fully recovered. Owe 10,000 for medical bills. |
2 |
22 |
Failed to qualify for Marine Academy (Military Academy). |
2 |
22 |
Became a Drifter (Wanderer). |
2 |
24 |
Find valuable salvage. |
3 |
26 |
Continued as Drifter (Wanderer). |
3 |
28 |
Arie Campbell do not know what happened to Arie Campbell. There is a gap in Arie Campbell's memory. |
4 |
28 |
Returned to Citizen (Corporate). |
4 |
31 |
Arie Campbell befriend a superior in the corporation or the colony. |
5 |
32 |
Continued as Citizen (Corporate). |
5 |
34 |
Refused to co-operate with investigation by the planetary authorities. Gain an Ally |
6 |
34 |
Failed to qualify for Pirate (Rogue). |
6 |
34 |
Switched to Drifter (Barbarian). |
6 |
36 |
Arie Campbell run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
7 |
36 |
Failed to qualify for Worker (Citizen). |
7 |
36 |
Continued as Drifter (Barbarian). |
7 |
38 |
Amnesia. |
7 |
40 |
Forced to continue current assignment. |
7 |
40 |
Promoted to Drifter (Barbarian) rank 1. |