Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Performer). |
1 |
19 |
One of Artie Miller's pieces of art is stolen, and the investigation brings Artie Miller into the criminal underworld. |
1 |
22 |
Promoted to Entertainer (Performer) rank 1. |
2 |
22 |
Continued as Entertainer (Performer). |
2 |
25 |
Victim of a crime |
2 |
26 |
Promoted to Entertainer (Performer) rank 2. |
3 |
26 |
Continued as Entertainer (Performer). |
3 |
28 |
Criticised a questionable political leader on Artie Miller's homeworld, causing his downfall. Gain an Enemy |
3 |
30 |
Promoted to Entertainer (Performer) rank 3. |
4 |
30 |
Continued as Entertainer (Performer). |
4 |
31 |
Public opinion turns on Artie Miller. |
5 |
31 |
Failed to qualify for Law Enforcement (Agent). |
5 |
31 |
Submitted to the draft. |
5 |
31 |
Became a Scout (Surveyor). |
5 |
33 |
Psychologically damaged by Artie Miller's time in the scouts. |
6 |
35 |
Voluntarily left Surveyor |
6 |
35 |
Failed to qualify for Scientist (Scholar). |
6 |
35 |
Became a Drifter (Wanderer). |
6 |
37 |
Betrayed by a friend. One of Artie Miller's Contacts or Allies betrays Artie Miller, ending Artie Miller's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
37 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
7 |
41 |
Artie Miller faith is shaken. |