Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Corporate Agent (Agent). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
21 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
2 |
21 |
Became a Merchant (Broker). |
2 |
22 |
Embroiled in legal trouble. |
2 |
25 |
Promoted to Merchant (Broker) rank 1. |
3 |
25 |
Continued as Merchant (Broker). |
3 |
29 |
Befriend a useful ally in one sphere. Gain an Ally. |
3 |
29 |
Promoted to Merchant (Broker) rank 2. |
4 |
29 |
Continued as Merchant (Broker). |
4 |
32 |
A good deal ensures Arvilla Mcdonalid is living the high life for a few years. |
5 |
33 |
Continued as Merchant (Broker). |
5 |
35 |
Arvilla Mcdonalid's ship or starport is destroyed by criminals. Gain them as an Enemy. |
6 |
35 |
Became a Scholar (Physician). |
6 |
39 |
Work for an eccentric but brilliant mentor, who becomes an Ally. |