Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
19 |
Aurore Phillips's scout ship is one of the first on the scene to rescue the survivors of a disaster but Aurore Phillips fail to help. Gain an Enemy. |
1 |
19 |
Aurore Phillips inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
1 |
22 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
2 |
22 |
Continued as Scout (Courier). |
2 |
26 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
3 |
26 |
Continued as Scout (Courier). |
3 |
30 |
Severely injured. Owe 25,000 for medical bills. |
4 |
30 |
Failed to qualify for Army Support (Army). |
4 |
30 |
Became a Drifter (Barbarian). |
4 |
34 |
Betrayed by a friend. One of Aurore Phillips's Contacts or Allies betrays Aurore Phillips, ending Aurore Phillips's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
34 |
Failed to qualify for Thief (Rogue). |
5 |
34 |
Submitted to the draft. |
5 |
34 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
36 |
Moved to a new world. |
5 |
38 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
6 |
38 |
Continued as Merchant (Merchant Marine). |
6 |
40 |
Risk Aurore Phillips's fortune on a possibility lucrative deal and win. |