Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
21 |
Suffer from a life-threatening illness. |
2 |
21 |
Became a Scholar (Scientist). |
2 |
25 |
Cheated in some fashion, advancing Avery Burke's career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
2 |
25 |
Gain an Enemy |
3 |
25 |
Continued as Scholar (Scientist). |
3 |
27 |
Win a prestigious prize for Avery Burke's work. |
4 |
29 |
Continued as Scholar (Scientist). |
4 |
31 |
Make a breakthrough in Avery Burke's field. |
4 |
33 |
Promoted to Scholar (Scientist) rank 1. |
5 |
33 |
Continued as Scholar (Scientist). |
5 |
36 |
Work for an eccentric but brilliant mentor, who becomes an Ally. |
5 |
37 |
Forced to muster out. |
6 |
37 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
6 |
41 |
Make an unexpected connection outside Avery Burke's normal circles. Gain a Contact. |