Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
21 |
Risk Be-athda-wa Daswe-pab's fortune on a possibility lucrative deal and win. |
1 |
22 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
2 |
22 |
Voluntarily left Merchant Marine |
2 |
22 |
Became a Army (Cavalry) with the new title Private. |
2 |
24 |
Unit is slaughtered in a disastrous battle, for which Be-athda-wa Daswe-pab blame Be-athda-wa Daswe-pab's commander. Gain commander as Enemy. |
3 |
24 |
Failed to qualify for Law Enforcement (Agent). |
3 |
24 |
Submitted to the draft. |
3 |
24 |
Became a Marine (Ground Assault) with the new title Marine. |
3 |
28 |
Scarred. |
4 |
28 |
Failed to qualify for Courier (Scout). |
4 |
28 |
Became a Drifter (Barbarian). |
4 |
30 |
Survived a risky adventure but gained nothing. |
5 |
32 |
Continued as Drifter (Barbarian). |
5 |
35 |
Severely injured. Fully recovered. Owe 7,500 for medical bills. |
6 |
35 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
6 |
39 |
Be-athda-wa Daswe-pab accepted an offer of inducements to betray Be-athda-wa Daswe-pab's faith. Gain 330,000 in cash. |