Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Corporate). |
1 |
22 |
Bessie Ames learn something Bessie Ames should not have – a corporate secret, a political scandal – which Bessie Ames can profit from illegally. |
1 |
22 |
Gain a criminal contact. |
1 |
22 |
Promoted to Citizen (Corporate) rank 1. |
2 |
22 |
Continued as Citizen (Corporate). |
2 |
25 |
Severely injured. Fully recovered. Owe 3,750 for medical bills. |
3 |
25 |
Became a Drifter (Wanderer). |
4 |
29 |
Continued as Drifter (Wanderer). |
4 |
30 |
Offered job by a patron. Now owe him a favor. |
4 |
33 |
Promoted to Drifter (Wanderer) rank 1. |
5 |
33 |
Became a Agent (Corporate Agent). |
5 |
34 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
6 |
37 |
Continued as Agent (Corporate Agent). |
6 |
38 |
Go undercover to investigate an enemy. |
6 |
38 |
Betrayed by a friend. One of Bessie Ames's Contacts or Allies betrays Bessie Ames, ending Bessie Ames's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
41 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |