Term |
Age |
History |
---|
1 |
18 |
Entered the school of hard knocks. |
1 |
20 |
Made lifelong friends. Gain 3 Allies. |
1 |
22 |
Graduated. |
2 |
22 |
Became a Scout (Explorer). |
2 |
22 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
2 |
25 |
Bessie Learmonth's scout ship is one of the first on the scene to rescue the survivors of a disaster but Bessie Learmonth fail to help. Gain an Enemy. |
2 |
25 |
Bessie Learmonth have no idea what happened to Bessie Learmonth – they found Bessie Learmonth's ship drifting on the fringes of friendly space. |
2 |
26 |
Promoted to Scout (Explorer) rank 2. |
3 |
26 |
Continued as Scout (Explorer). |
3 |
30 |
Psychologically damaged by Bessie Learmonth's time in the scouts. |
4 |
30 |
Became a Entertainer (Journalist). |
4 |
33 |
Bessie Learmonth is forced out because of censorship or controversy. What truth did Bessie Learmonth get too close to? |
5 |
33 |
Failed to qualify for Corporate (Citizen). |
5 |
33 |
Became a Drifter (Barbarian). |
5 |
34 |
Bessie Learmonth do not know what happened to Bessie Learmonth. There is a gap in Bessie Learmonth's memory. |
6 |
34 |
Switched to Entertainer (Artist). |
6 |
38 |
An investigation, tour, project or expedition goes wrong, stranding Bessie Learmonth far from home. |
7 |
38 |
Returned to Drifter (Barbarian). |
7 |
39 |
Find valuable salvage. |