Crewman Bethel Alexander  

Species Age Sex Str Dex End Int Edu SocUPP
Vlazhdumecta 42 F 4 (-1) 2 (-2) 3 (-1) 5 (-1) 5 (-1) 11 (1)42355B
Bold, Distracted, Uncooperative
 
Skills
Animals 0
Carouse 0
Electronics (Sensors) 1
Engineer (M-drive) 1
Gun Combat (Slug) 1
Gunner (Capital) 1
Gunner (Screen) 1
Melee 0
Recon 0
Seafarer 0
Stealth 1
Steward 0
Streetwise 1
Survival 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Drifter Barbarian 01
Rogue Pirate Henchman13
Entertainer Artist 01
Merchant Merchant Marine Crewman02
 
Name Type Affinity Enmity Power Influence Species
Bud Cheyne Contact 3 1 2 2 Ronnin (M/68)
 
Term Age History
1 18 Failed to qualify for Pirate (Rogue).
1 18 Became a Drifter (Barbarian).
1 22 Bethel Alexander do not know what happened to Bethel Alexander. There is a gap in Bethel Alexander's memory.
2 22 Became a Rogue (Pirate) with the new title Lackey.
2 26 Involved in the planning of an impressive heist.
2 26 Promoted to Rogue (Pirate) rank 1 with the new title Henchman.
3 26 Continued as Rogue (Pirate).
3 27 Bethel Alexander spend months in the dangerous criminal underworld.
4 30 Continued as Rogue (Pirate).
4 32 Scarred. Fully recovered. Owe 10,000 for medical bills.
5 32 Became a Entertainer (Artist).
5 33 Bethel Alexander is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy
6 33 Became a Merchant (Merchant Marine) with the new title Crewman.
6 35 Embroiled in legal trouble.
7 37 Continued as Merchant (Merchant Marine).
7 38 Make an unexpected connection outside Bethel Alexander's normal circles. Gain a Contact.
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