Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Merchant Academy. |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Scout (Surveyor). |
1 |
22 |
Perform an exemplary service for the scouts. |
1 |
22 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
2 |
22 |
Continued as Scout (Surveyor). |
2 |
26 |
Psychologically damaged by Betsy Archer's time in the scouts. |
3 |
26 |
Failed to qualify for Field Researcher (Scholar). |
3 |
26 |
Became a Drifter (Wanderer). |
3 |
27 |
Find valuable salvage. |
4 |
30 |
Continued as Drifter (Wanderer). |
4 |
34 |
Betsy Archer run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
34 |
Failed to qualify for Free Trader (Merchant). |
5 |
34 |
Continued as Drifter (Wanderer). |
5 |
36 |
Betrayed by a friend. One of Betsy Archer's Contacts or Allies betrays Betsy Archer, ending Betsy Archer's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
36 |
Failed to qualify for Journalist (Entertainer). |
6 |
36 |
Continued as Drifter (Wanderer). |
6 |
38 |
Betrayed by a friend. One of Betsy Archer's Contacts or Allies betrays Betsy Archer, ending Betsy Archer's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
38 |
Became a Rogue (Pirate) with the new title Lackey. |
7 |
40 |
Crime pays off. Gain victim as Enemy. |
7 |
42 |
Promoted to Rogue (Pirate) rank 1 with the new title Henchman. |