Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Pirate (Rogue). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
22 |
Betrayed by a friend. One of Betty Fletcher's Contacts or Allies betrays Betty Fletcher, ending Betty Fletcher's career. That Contact or Ally becomes a Rival or Enemy. |
2 |
22 |
Became a Agent (Corporate Agent). |
2 |
26 |
Uncover a major conspiracy against Betty Fletcher's employers. |
2 |
26 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
3 |
26 |
Voluntarily left Corporate Agent |
3 |
26 |
Failed to qualify for Free Trader (Merchant). |
3 |
26 |
Switched to Drifter (Barbarian). |
3 |
27 |
Attacked by enemies and injured. |
3 |
27 |
Nearly killed. Fully recovered. Owe 22,500 for medical bills. |
3 |
27 |
Gain Enemy if Betty Fletcher don't already have one. |
3 |
30 |
Promoted to Drifter (Barbarian) rank 1. |
4 |
30 |
Continued as Drifter (Barbarian). |
4 |
34 |
Promoted to Drifter (Barbarian) rank 2 with the new title Warrior. |
5 |
34 |
Continued as Drifter (Barbarian). |
5 |
38 |
Betty Fletcher run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
6 |
38 |
Became a Citizen (Colonist). |
6 |
39 |
A revolution, attack or other unusual event throws Betty Fletcher's life into chaos, forcing Betty Fletcher to leave the planet. |