Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
21 |
Severely injured. Fully recovered. Owe 12,500 for medical bills. |
2 |
21 |
Became a Scout (Explorer). |
2 |
23 |
Perform an exemplary service for the scouts. |
3 |
25 |
Continued as Scout (Explorer). |
3 |
27 |
Psychologically damaged by Blanch Ming's time in the scouts. |
4 |
27 |
Became a Entertainer (Journalist). |
4 |
29 |
An investigation, tour, project or expedition goes wrong, stranding Blanch Ming far from home. |
5 |
29 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
5 |
33 |
Blanch Ming aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
6 |
33 |
Failed to qualify for Artist (Entertainer). |
6 |
33 |
Became a Drifter (Wanderer). |
6 |
35 |
Betrayed by a friend. One of Blanch Ming's Contacts or Allies betrays Blanch Ming, ending Blanch Ming's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
35 |
Switched to Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
7 |
37 |
Blanch Ming retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
7 |
39 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |