Term |
Age |
History |
---|
1 |
18 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
1 |
20 |
Blanch Morris come into conflict with a splinter group Blanch Morris's own religion which maintains Blanch Morris's version is the wrong one. Gain 1 Rivals. |
2 |
20 |
Became a Drifter (Barbarian). |
2 |
21 |
Severely injured. Fully recovered. Owe 25,000 for medical bills. |
3 |
21 |
Failed to qualify for Flight (Navy). |
3 |
21 |
Submitted to the draft. |
3 |
21 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
3 |
23 |
Blanch Morris is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
4 |
23 |
Became a Scholar (Field Researcher). |
4 |
27 |
An expedition or voyage goes wrong, leaving Blanch Morris stranded in the wilderness. |
5 |
27 |
Became a Merchant (Merchant Marine). |
5 |
29 |
Bankrupted by a rival. Gain the other trader as a Rival. |
6 |
29 |
Switched to Believer (Mainstream Believer) with the new title Lay Person. |
6 |
32 |
Someone more charismatic but less devout than Blanch Morris has become Blanch Morris's superior. |
7 |
33 |
Continued as Believer (Mainstream Believer). |
7 |
36 |
Blanch Morris retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
7 |
37 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
8 |
37 |
Voluntarily left Mainstream Believer |
8 |
37 |
Failed to qualify for Merchant Academy. |
8 |
37 |
Switched to Drifter (Scavenger). |
8 |
40 |
Attempted a risky adventure and was injured. |
8 |
40 |
Nearly killed. Fully recovered. Owe 15,000 for medical bills. |
8 |
41 |
Promoted to Drifter (Scavenger) rank 1. |