Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Broker). |
1 |
19 |
Risk Brandie Gay's fortune on a possibility lucrative deal and win. |
2 |
22 |
Continued as Merchant (Broker). |
2 |
26 |
Brandie Gay's ship or starport is destroyed by criminals. Gain them as an Enemy. |
3 |
26 |
Became a Rogue (Thief). |
3 |
29 |
Refuse to backstab a fellow rogue for personal gain. Gain an Ally |
4 |
30 |
Continued as Rogue (Thief). |
4 |
33 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
5 |
33 |
Became a Drifter (Scavenger). |
5 |
35 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
6 |
35 |
Became a Scout (Explorer). |
6 |
39 |
Brandie Gay have no idea what happened to Brandie Gay – they found Brandie Gay's ship drifting on the fringes of friendly space. |