Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Corporate Agent). |
1 |
20 |
Go undercover to investigate an enemy. |
1 |
20 |
A police detective or rival criminal forces Brianna Foster to flee and vows to hunt Brianna Foster down. Gain an Enemy. |
2 |
22 |
Continued as Agent (Corporate Agent). |
2 |
23 |
Rewarded for a successful mission. |
3 |
26 |
Continued as Agent (Corporate Agent). |
3 |
29 |
Refused a deal with criminal or other figure under investigation. Gain an Enemy |
4 |
29 |
Became a Merchant (Free Trader). |
4 |
31 |
Make an unexpected connection outside Brianna Foster's normal circles. Gain a Contact. |
4 |
33 |
Promoted to Merchant (Free Trader) rank 1. |
5 |
33 |
Continued as Merchant (Free Trader). |
5 |
35 |
Risk Brianna Foster's fortune on a possibility lucrative deal and win. |
5 |
37 |
Promoted to Merchant (Free Trader) rank 2. |
6 |
37 |
Voluntarily left Free Trader |
6 |
37 |
Failed to qualify for Journalist (Entertainer). |
6 |
37 |
Became a Drifter (Wanderer). |
6 |
38 |
Brianna Foster run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
7 |
38 |
Failed to qualify for Performer (Entertainer). |
7 |
38 |
Submitted to the draft. |
7 |
38 |
Became a Navy (Line/Crew) with the new title Crewman. |
7 |
39 |
Abuse Brianna Foster's position for profit. |