Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Thief). |
1 |
22 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
2 |
22 |
Became a Agent (Intelligence). |
2 |
23 |
Accepted a deal with criminal or other figure under investigation. |
3 |
23 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
3 |
24 |
Callie Dunn refuse to secretly provide religious rites for a dying leader or noble, because they do not share Callie Dunn's faith. |
3 |
27 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
4 |
27 |
Continued as Believer (Missionary/Humanitarian). |
4 |
29 |
Callie Dunn have been following false teachings! |
5 |
29 |
Became a Drifter (Wanderer). |
6 |
33 |
Continued as Drifter (Wanderer). |
6 |
35 |
Callie Dunn run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
7 |
35 |
Failed to qualify for Worker (Citizen). |
7 |
35 |
Switched to Drifter (Scavenger). |
7 |
37 |
Suffer from a life-threatening illness. |
8 |
37 |
Switched to Believer (Mainstream Believer) with the new title Lay Person. |
8 |
41 |
Callie Dunn refused an offer of inducements to betray Callie Dunn's faith. Gain 2 enemies. |