Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Marine Support (Marine). |
1 |
18 |
Became a Drifter (Barbarian). |
1 |
21 |
Suffer from a life-threatening illness. |
2 |
21 |
Became a Scout (Courier). |
2 |
22 |
Carmella Walker's ship is ambushed by enemy vessels. Attempted to run but caught and ship is destroyed. |
3 |
25 |
Failed to qualify for Merchant Academy. |
3 |
25 |
Returned to Drifter (Barbarian). |
3 |
27 |
Carmella Walker run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
4 |
27 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
31 |
Continued as Merchant (Merchant Marine). |
5 |
33 |
Make an unexpected connection outside Carmella Walker's normal circles. Gain a Contact. |
6 |
35 |
Continued as Merchant (Merchant Marine). |
6 |
37 |
Given advanced training in a specialist field |