Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Army Academy (Military Academy). |
1 |
18 |
Became a Drifter (Barbarian). |
1 |
22 |
Attacked by enemies and injured. |
1 |
22 |
Lightly injured, no permanent damage. Fully recovered. |
1 |
22 |
Gain Enemy if Carmen McKinnon don't already have one. |
1 |
22 |
Promoted to Drifter (Barbarian) rank 1. |
2 |
22 |
Continued as Drifter (Barbarian). |
2 |
25 |
Betrayed by a friend. One of Carmen McKinnon's Contacts or Allies betrays Carmen McKinnon, ending Carmen McKinnon's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
25 |
Became a Agent (Law Enforcement) with the new title Rookie. |
3 |
28 |
Carmen McKinnon's work ends up coming home with Carmen McKinnon, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
4 |
28 |
Became a Rogue (Pirate) with the new title Lackey. |
4 |
29 |
Crime pays off. Gain victim as Enemy. |
4 |
32 |
Promoted to Rogue (Pirate) rank 1 with the new title Henchman. |
5 |
32 |
Continued as Rogue (Pirate). |
5 |
35 |
Betrayed by a friend. One of Carmen McKinnon's Contacts or Allies betrays Carmen McKinnon, ending Carmen McKinnon's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
35 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
6 |
37 |
Make an unexpected connection outside Carmen McKinnon's normal circles. Gain a Contact. |