Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Free Trader (Merchant). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
22 |
Survived a risky adventure but gained nothing. |
1 |
22 |
Promoted to Drifter (Wanderer) rank 1. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
23 |
Suffer from a life-threatening illness. |
3 |
23 |
Became a Citizen (Colonist). |
3 |
26 |
Lightly injured, no permanent damage. Fully recovered. |
4 |
26 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
30 |
Make an unexpected connection outside Carole Jacobs's normal circles. Gain a Contact. |
5 |
30 |
Continued as Merchant (Merchant Marine). |
5 |
31 |
Accused of a crime |
6 |
34 |
Became a Prisoner (Inmate). |
6 |
38 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
7 |
38 |
Switched to Prisoner (Fixer) with previous rank. |
7 |
40 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |