Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Army Support (Army). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
22 |
Make an unexpected connection outside Carolyn Winn's normal circles. Gain a Contact. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
23 |
A sudden war destroys Carolyn Winn's trade routes and contacts, forcing Carolyn Winn to flee that region of space. |
2 |
23 |
Gain rebels as Enemy |
3 |
23 |
Became a Drifter (Scavenger). |
3 |
25 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
3 |
27 |
Promoted to Drifter (Scavenger) rank 1. |
4 |
27 |
Continued as Drifter (Scavenger). |
4 |
28 |
Lost eye or limb. Owe 2,500 for medical bills. |
5 |
28 |
Failed to qualify for Courier (Scout). |
5 |
28 |
Switched to Drifter (Wanderer). |
5 |
30 |
Find valuable salvage. |
5 |
32 |
Promoted to Drifter (Wanderer) rank 1. |
6 |
32 |
Continued as Drifter (Wanderer). |
6 |
34 |
Survived a risky adventure but gained nothing. |
7 |
36 |
Continued as Drifter (Wanderer). |
7 |
40 |
Find valuable salvage. |