Term |
Age |
History |
---|
1 |
18 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
1 |
19 |
Cecile Peck secretly provide religious rites for a dying leader or noble, although they do not share Cecile Peck's faith. Gain an Ally in the family and a Rival who disagrees with Cecile Peck's choice. |
1 |
22 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
2 |
22 |
Continued as Believer (Missionary/Humanitarian). |
2 |
23 |
Opponents of Cecile Peck's belief system ambush Cecile Peck. |
2 |
23 |
Severely injured. Fully recovered. Owe 25,000 for medical bills. |
3 |
23 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
27 |
Embroiled in legal trouble. |
3 |
27 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
4 |
27 |
Continued as Merchant (Merchant Marine). |
4 |
30 |
Cecile Peck's ship or starport is destroyed by criminals. Gain them as an Enemy. |
5 |
30 |
Became a Drifter (Barbarian). |
5 |
34 |
Forced to continue current assignment. |
5 |
34 |
Promoted to Drifter (Barbarian) rank 1. |
6 |
34 |
Continued as Drifter (Barbarian). |
6 |
37 |
Attacked by enemies and injured. |
6 |
37 |
Lightly injured, no permanent damage. Fully recovered. |
6 |
37 |
Gain Enemy if Cecile Peck don't already have one. |
7 |
38 |
Continued as Drifter (Barbarian). |
7 |
42 |
Cecile Peck run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |