Cecile Peck  

Species Age Sex Str Dex End Int Edu SocUPP
Pirian 42 F 5 (-1) 4 (-1) 5 (-1) 2 (-2) 2 (-2) 6 (0)545226
Dependent, Gloomy, Clumsy
 
Skills
Admin 1
Animals (Handling) 1
Diplomat 0
Electronics (Sensors) 1
Engineer (Power) 1
Jack-of-All-Trades 1
Mechanic 1
Persuade 0
Profession (Freeloader) 0
Recon 2
Science (Social Sciences/Belief) 1
Seafarer (Sails) 1
Streetwise 0
Survival 1
CareerAssignmentTitleRankTerms
Believer Missionary/Humanitarian Project Worker12
Merchant Merchant Marine Senior Crewman12
Drifter Barbarian 13
 
Name Type Affinity Enmity Power Influence Species
Homer Lawson Ally 2 0 1 0 Pirian (M/55)
Bethel Ramos Rival 1 0 1 0 Humaniti (F/26)
Armand Scott Enemy 0 4 1 0 Zaris (M/37)
 
Term Age History
1 18 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
1 19 Cecile Peck secretly provide religious rites for a dying leader or noble, although they do not share Cecile Peck's faith. Gain an Ally in the family and a Rival who disagrees with Cecile Peck's choice.
1 22 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
2 22 Continued as Believer (Missionary/Humanitarian).
2 23 Opponents of Cecile Peck's belief system ambush Cecile Peck.
2 23 Severely injured. Fully recovered. Owe 25,000 for medical bills.
3 23 Became a Merchant (Merchant Marine) with the new title Crewman.
3 27 Embroiled in legal trouble.
3 27 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
4 27 Continued as Merchant (Merchant Marine).
4 30 Cecile Peck's ship or starport is destroyed by criminals. Gain them as an Enemy.
5 30 Became a Drifter (Barbarian).
5 34 Forced to continue current assignment.
5 34 Promoted to Drifter (Barbarian) rank 1.
6 34 Continued as Drifter (Barbarian).
6 37 Attacked by enemies and injured.
6 37 Lightly injured, no permanent damage. Fully recovered.
6 37 Gain Enemy if Cecile Peck don't already have one.
7 38 Continued as Drifter (Barbarian).
7 42 Cecile Peck run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
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