Term |
Age |
History |
---|
1 |
18 |
Became a Marine (Ground Assault) with the new title Marine. |
1 |
21 |
A mission goes wrong and Celeste Barbary is stranded behind enemy lines. Ejected from the service. |
2 |
21 |
Became a Agent (Intelligence). |
2 |
24 |
Celeste Barbary went above and beyond the call of duty. |
2 |
25 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
3 |
25 |
Continued as Agent (Intelligence). |
3 |
26 |
Celeste Barbary's work ends up coming home with Celeste Barbary, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
4 |
26 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
29 |
Befriend a useful ally in one sphere. Gain an Ally. |
5 |
30 |
Continued as Merchant (Merchant Marine). |
5 |
33 |
Embroiled in legal trouble. |
5 |
34 |
Forced to muster out. |
6 |
34 |
Became a Drifter (Wanderer). |
6 |
35 |
Celeste Barbary do not know what happened to Celeste Barbary. There is a gap in Celeste Barbary's memory. |
7 |
35 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
7 |
36 |
A notable academic consults with Celeste Barbary about a publication or documentary he is working on. Gain a Contact in academia. |
7 |
39 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |