Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
19 |
Betrayed by a friend. One of Charity Beale's Contacts or Allies betrays Charity Beale, ending Charity Beale's career. That Contact or Ally becomes a Rival or Enemy. |
2 |
19 |
Became a Army (Cavalry) with the new title Private. |
2 |
21 |
Unit is slaughtered in a disastrous battle, for which Charity Beale blame Charity Beale's commander. Gain commander as Enemy. |
3 |
21 |
Failed to qualify for Intelligence (Agent). |
3 |
21 |
Submitted to the draft. |
3 |
21 |
Became a Agent (Law Enforcement) with the new title Rookie. |
3 |
24 |
Refused a deal with criminal or other figure under investigation. Gain an Enemy |
4 |
24 |
Failed to qualify for Cavalry (Army). |
4 |
24 |
Returned to Drifter (Wanderer). |
4 |
28 |
Survived a risky adventure but gained nothing. |
4 |
28 |
Promoted to Drifter (Wanderer) rank 1. |
5 |
28 |
Continued as Drifter (Wanderer). |
5 |
30 |
Charity Beale do not know what happened to Charity Beale. There is a gap in Charity Beale's memory. |
6 |
30 |
Became a Entertainer (Journalist). |
6 |
34 |
An investigation, tour, project or expedition goes wrong, stranding Charity Beale far from home. |
7 |
34 |
Switched to Drifter (Barbarian). |
7 |
38 |
Promoted to Drifter (Barbarian) rank 1. |
8 |
38 |
Continued as Drifter (Barbarian). |
8 |
42 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
8 |
42 |
Forced to muster out. |