Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Journalist). |
1 |
19 |
An investigation, tour, project or expedition goes wrong, stranding Charles Day far from home. |
2 |
19 |
Failed to qualify for Merchant Academy. |
2 |
19 |
Became a Drifter (Scavenger). |
2 |
22 |
Suffer from a life-threatening illness. |
3 |
22 |
Failed to qualify for Thief (Rogue). |
3 |
22 |
Switched to Drifter (Barbarian). |
3 |
26 |
Find valuable salvage. |
4 |
26 |
Continued as Drifter (Barbarian). |
4 |
29 |
Charles Day run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
29 |
Became a Merchant (Broker). |
5 |
30 |
Imperial trade restrictions force Charles Day out of business. |
6 |
30 |
Became a Rogue (Enforcer). |
6 |
33 |
Refuse to backstab a fellow rogue for personal gain. Gain an Ally |
6 |
34 |
Forced to continue current assignment. |
6 |
34 |
Promoted to Rogue (Enforcer) rank 1. |
7 |
34 |
Continued as Rogue (Enforcer). |
7 |
38 |
Arrested |
8 |
38 |
Became a Prisoner (Fixer). |
8 |
41 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |