Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Corporate). |
1 |
19 |
Scarred. Fully recovered. Owe 2,500 for medical bills. |
2 |
19 |
Became a Drifter (Scavenger). |
2 |
20 |
Offered job by a patron. Now owe him a favor. |
3 |
23 |
Became a Agent (Intelligence). |
3 |
24 |
Advanced training in a specialist field. |
3 |
27 |
Forced to muster out. |
4 |
27 |
Failed to qualify for Corporate (Citizen). |
4 |
27 |
Submitted to the draft. |
4 |
27 |
Became a Marine (Star Marine) with the new title Marine. |
4 |
31 |
A mission goes wrong and Cherry Fleming is stranded behind enemy lines. Ejected from the service. |
5 |
31 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
5 |
34 |
Cherry Fleming come into conflict with a splinter group Cherry Fleming's own religion which maintains Cherry Fleming's version is the wrong one. Gain 3 Rivals. |
6 |
34 |
Switched to Drifter (Wanderer). |
6 |
36 |
Find valuable salvage. |
6 |
38 |
Promoted to Drifter (Wanderer) rank 1. |
7 |
38 |
Continued as Drifter (Wanderer). |
7 |
42 |
Attacked by enemies that Cherry Fleming easily defeat. |
7 |
42 |
Gain Enemy if Cherry Fleming don't already have one. |
7 |
42 |
Promoted to Drifter (Wanderer) rank 2. |