Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Scientist (Scholar). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Scout (Courier). |
1 |
19 |
Perform an exemplary service for the scouts. |
2 |
22 |
Continued as Scout (Courier). |
2 |
25 |
Claire Sims's scout ship is one of the first on the scene to rescue the survivors of a disaster but Claire Sims fail to help. Gain an Enemy. |
2 |
25 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
3 |
26 |
Continued as Scout (Courier). |
3 |
27 |
Nearly killed. Owe 25,000 for medical bills. |
4 |
27 |
Failed to qualify for Intelligence (Agent). |
4 |
27 |
Became a Drifter (Barbarian). |
4 |
28 |
Encounter a Psionic institute. |
4 |
28 |
Tested for psionic powers |
4 |
31 |
Promoted to Drifter (Barbarian) rank 1. |
5 |
31 |
Became a Psion (Adept). |
5 |
33 |
Spent time mastering mind and body. |
5 |
35 |
Promoted to Psion (Adept) rank 1 with the new title Initiate. |
6 |
35 |
Continued as Psion (Adept). |
6 |
38 |
Pick up potentially useful information using Claire Sims's psychic powers. |