Initiate Claire Sims  

Species Age Sex Str Dex End Int Edu SocPsiUPP
Solomani, Imperium 42 F 8 (0) 7 (0) 4 (-1) 8 (0) 3 (-1) 6 (0)7 (0)874836
Always Late, Shifty, Snob
 
Skills
Animals (Training) 1
Art (Presentation) 0
Astrogation 0
Athletics (Dexterity) 1
Carouse 0
Clairvoyance 0
Gun Combat (Archaic) 1
Jack-of-All-Trades 1
Mechanic 0
Pilot 0
Science (Life Sciences/Psionicology) 0
Survival 1
Telepathy 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Scout Courier 03
Drifter Barbarian 11
Psion Adept Initiate12
 
Name Type Affinity Enmity Power Influence Species
Sim Mason Enemy 0 2 2 2 Solomani, Imperium (M/53)
Sim Mason is missing under suspicious circumstances.
 
Term Age History
1 18 Failed to qualify for Scientist (Scholar).
1 18 Submitted to the draft.
1 18 Became a Scout (Courier).
1 19 Perform an exemplary service for the scouts.
2 22 Continued as Scout (Courier).
2 25 Claire Sims's scout ship is one of the first on the scene to rescue the survivors of a disaster but Claire Sims fail to help. Gain an Enemy.
2 25 Scarred. Fully recovered. Owe 10,000 for medical bills.
3 26 Continued as Scout (Courier).
3 27 Nearly killed. Owe 25,000 for medical bills.
4 27 Failed to qualify for Intelligence (Agent).
4 27 Became a Drifter (Barbarian).
4 28 Encounter a Psionic institute.
4 28 Tested for psionic powers
4 31 Promoted to Drifter (Barbarian) rank 1.
5 31 Became a Psion (Adept).
5 33 Spent time mastering mind and body.
5 35 Promoted to Psion (Adept) rank 1 with the new title Initiate.
6 35 Continued as Psion (Adept).
6 38 Pick up potentially useful information using Claire Sims's psychic powers.
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