Term |
Age |
History |
---|
1 |
18 |
Entered Merchant Academy with the Business curriculum. |
1 |
19 |
War breaks out, triggering a mandatory draft. |
1 |
19 |
Fled from the draft. |
1 |
20 |
Dropped out of the merchant academy. |
2 |
20 |
Became a Drifter (Scavenger). |
2 |
24 |
Survived a risky adventure but gained nothing. |
3 |
24 |
Continued as Drifter (Scavenger). |
3 |
27 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
3 |
28 |
Forced to muster out. |
4 |
28 |
Became a Agent (Intelligence). |
4 |
31 |
Established a network of contacts. Gain 3 contacts. |
4 |
32 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
5 |
32 |
Voluntarily left Intelligence |
5 |
32 |
Became a Entertainer (Performer). |
5 |
34 |
Join homeworld’s celebrity circles |
5 |
34 |
Gain a contact |
6 |
36 |
Continued as Entertainer (Performer). |
6 |
37 |
Refused to criticise a questionable political leader on Clare Pearson's homeworld. |
6 |
40 |
Promoted to Entertainer (Performer) rank 1. |
7 |
40 |
Aging Crisis. Owe 30,000 for medical bills. |
7 |
40 |
Retired at age 40. |