Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Broker). |
1 |
20 |
Make an unexpected connection outside Clare Priest's normal circles. Gain a Contact. |
2 |
22 |
Continued as Merchant (Broker). |
2 |
26 |
A good deal ensures Clare Priest is living the high life for a few years. |
2 |
26 |
Promoted to Merchant (Broker) rank 1. |
3 |
26 |
Continued as Merchant (Broker). |
3 |
27 |
A series of bad deals and decisions force Clare Priest into bankruptcy. Clare Priest salvages what Clare Priest can. |
4 |
27 |
Failed to qualify for Colonist (Citizen). |
4 |
27 |
Submitted to the draft. |
4 |
27 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
4 |
30 |
Scarred. |
5 |
30 |
Became a Drifter (Wanderer). |
5 |
33 |
Drafted into Line/Crew |
5 |
34 |
Promoted to Drifter (Wanderer) rank 1. |
6 |
34 |
Switched to Navy (Line/Crew) with previous rank. |
6 |
38 |
Clare Priest is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
7 |
38 |
Switched to Drifter (Scavenger). |
7 |
41 |
Attacked by enemies and injured. |
7 |
41 |
Severely injured. Fully recovered. Owe 15,000 for medical bills. |
7 |
41 |
Gain Enemy if Clare Priest don't already have one. |