Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
20 |
Injured. |
2 |
20 |
Became a Citizen (Colonist). |
2 |
21 |
Claribel Saxon befriend a superior in the corporation or the colony. |
3 |
24 |
Continued as Citizen (Colonist). |
3 |
28 |
Claribel Saxon learn something Claribel Saxon should not have – a corporate secret, a political scandal – which Claribel Saxon can profit from illegally. |
3 |
28 |
Gain a criminal contact. |
3 |
28 |
Promoted to Citizen (Colonist) rank 1. |
4 |
28 |
Continued as Citizen (Colonist). |
4 |
31 |
Find an Alien Artifact. |
4 |
32 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
5 |
32 |
Continued as Citizen (Colonist). |
5 |
33 |
Lost eye or limb. Owe 1,250 for medical bills. |
6 |
33 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
6 |
34 |
Given advanced training in a specialist field |
7 |
37 |
Voluntarily left Merchant Marine |
7 |
37 |
Returned to Citizen (Colonist). |
7 |
39 |
Political upheaval strikes Claribel Saxon's homeworld, and Claribel Saxon is caught up in the revolution. |
7 |
41 |
Promoted to Citizen (Colonist) rank 3 with the new title Settler. |