Settler Claribel Saxon  

Species Age Sex Str Dex End Int Edu SocUPP
Zhodani, Imperium 42 F 3 (-1) 10 (1) 3 (-1) 4 (-1) 6 (0) 2 (-2)3A3462
Gloomy
 
Skills
Admin 0
Animals 0
Diplomat 1
Drive (Wheel) 1
Flyer (Grav) 1
Flyer (Ornithopter) 1
Gun Combat 0
Investigate 0
Jack-of-All-Trades 2
Mechanic 0
Profession (Worker/Construction) 1
Profession (Worker/Metalworking) 1
Recon 0
Streetwise 1
Survival 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Agent Law Enforcement Rookie01
Citizen Colonist Settler35
Merchant Merchant Marine Crewman01
 
Name Type Affinity Enmity Power Influence Species
Bailey Penn Contact 6 1 1 0 Zhodani, Imperium (M/18)
reconciliation.
 
Term Age History
1 18 Became a Agent (Law Enforcement) with the new title Rookie.
1 20 Injured.
2 20 Became a Citizen (Colonist).
2 21 Claribel Saxon befriend a superior in the corporation or the colony.
3 24 Continued as Citizen (Colonist).
3 28 Claribel Saxon learn something Claribel Saxon should not have – a corporate secret, a political scandal – which Claribel Saxon can profit from illegally.
3 28 Gain a criminal contact.
3 28 Promoted to Citizen (Colonist) rank 1.
4 28 Continued as Citizen (Colonist).
4 31 Find an Alien Artifact.
4 32 Promoted to Citizen (Colonist) rank 2 with the new title Settler.
5 32 Continued as Citizen (Colonist).
5 33 Lost eye or limb. Owe 1,250 for medical bills.
6 33 Became a Merchant (Merchant Marine) with the new title Crewman.
6 34 Given advanced training in a specialist field
7 37 Voluntarily left Merchant Marine
7 37 Returned to Citizen (Colonist).
7 39 Political upheaval strikes Claribel Saxon's homeworld, and Claribel Saxon is caught up in the revolution.
7 41 Promoted to Citizen (Colonist) rank 3 with the new title Settler.
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