Term |
Age |
History |
---|
1 |
18 |
Became a Scholar (Physician). |
1 |
22 |
Clarissa Terry's work is sabotaged by unknown parties. Clarissa Terry may salvage what Clarissa Terry can and give up. |
2 |
22 |
Became a Drifter (Scavenger). |
2 |
25 |
Clarissa Terry run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
25 |
Became a Citizen (Colonist). |
3 |
26 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
3 |
29 |
Promoted to Citizen (Colonist) rank 1. |
4 |
29 |
Continued as Citizen (Colonist). |
4 |
30 |
Political upheaval strikes Clarissa Terry's homeworld, and Clarissa Terry is caught up in the revolution. |
5 |
33 |
Continued as Citizen (Colonist). |
5 |
37 |
Clarissa Terry befriend a superior in the corporation or the colony. |
5 |
37 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
6 |
37 |
Continued as Citizen (Colonist). |
6 |
41 |
Clarissa Terry learn something Clarissa Terry should not have – a corporate secret, a political scandal – which Clarissa Terry can profit from illegally. |
6 |
41 |
Gain a criminal contact. |
6 |
41 |
Promoted to Citizen (Colonist) rank 3. |