4th Officer Clemmie Seddon  

Species Age Sex Str Dex End Int Edu SocUPP
Kargol 42 F 8 (0) 6 (0) 5 (-1) 6 (0) 13 (2) 9 (1)8656D9
Detached, Astute, Coy
 
Skills
Admin 0
Astrogation 0
Athletics 0
Broker 1
Drive (Wheel) 1
Electronics (Comms) 2
Electronics (Remote Ops) 1
Electronics (Sensors) 1
Engineer 0
Gun Combat 0
Gunner 0
Mechanic 1
Persuade 0
Pilot 0
Profession (Hostile Environment) 0
Recon 0
Science (Social Sciences) 0
Streetwise 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Navy Engineer/Gunner Crewman01
Merchant Merchant Marine 4th Officer24
Drifter Wanderer 01
Drifter Scavenger 01
 
EducationGraduated
Merchant Academy Graduated
 
Name Type Affinity Enmity Power Influence Species
Nathaniel McNamara Rival 1 1 0 0 Kargol (M/18)
 
Term Age History
1 18 Became a Navy (Engineer/Gunner) with the new title Crewman.
1 19 Clemmie Seddon is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival.
2 19 Became a Merchant (Merchant Marine).
2 21 A series of bad deals and decisions force Clemmie Seddon into bankruptcy. Clemmie Seddon salvages what Clemmie Seddon can.
3 21 Became a Drifter (Wanderer).
3 24 Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
4 24 Failed to qualify for Colonist (Citizen).
4 24 Switched to Drifter (Scavenger).
4 26 Suffer from a life-threatening illness.
5 26 Entered Merchant Academy with the Shipboard curriculum.
5 29 Study Persuade as a hobby.
5 30 Graduated.
6 30 Returned to Merchant (Merchant Marine).
6 30 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
6 34 Given advanced training in a specialist field
6 34 Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer.
7 34 Continued as Merchant (Merchant Marine).
8 38 Continued as Merchant (Merchant Marine).
8 42 Forced to muster out.
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