Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
21 |
A prank goes horribly wrong. Gain an Enemy |
1 |
27 |
Left the colonies. |
2 |
27 |
Failed to qualify for Field Researcher (Scholar). |
2 |
27 |
Became a Drifter (Scavenger). |
2 |
29 |
Lightly injured, no permanent damage. Fully recovered. |
3 |
29 |
Failed to qualify for Journalist (Entertainer). |
3 |
29 |
Submitted to the draft. |
3 |
29 |
Became a Agent (Law Enforcement) with the new title Rookie. |
3 |
32 |
Severely injured. Fully recovered. Owe 2,500 for medical bills. |
4 |
32 |
Became a Merchant (Broker). |
4 |
36 |
A series of bad deals and decisions force Cora McMillan into bankruptcy. Cora McMillan salvages what Cora McMillan can. |
5 |
36 |
Became a Scout (Surveyor). |
5 |
37 |
When dealing with an alien race, Cora McMillan botch an opportunity to gather extra intelligence about them. |
5 |
37 |
Cora McMillan inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
5 |
40 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |