Coral Abberton  

Species Age Sex Str Dex End Int Edu SocUPP
Luriani 42 F 2 (-2) 12 (2) 4 (-1) 7 (0) 3 (-1) 6 (0)2C4736
Gruff
 
Skills
Art (Performing) 0
Deception 0
Drive 0
Engineer 0
Flyer 0
Gun Combat (Archaic) 1
Investigate 0
Recon 0
Science (Life Sciences/Genetics) 1
Streetwise 2
CareerAssignmentTitleRankTerms
Agent Intelligence 01
Citizen Worker 02
Drifter Wanderer 13
 
Name Type Affinity Enmity Power Influence Species
Manda Cheyne Contact 2 0 2 2 Darmine (F/39)
 
Term Age History
1 18 Became a Agent (Intelligence).
1 21 Accepted a deal with criminal or other figure under investigation.
2 21 Became a Citizen (Worker).
2 22 Coral Abberton learn something Coral Abberton should not have – a corporate secret, a political scandal – which Coral Abberton can profit from illegally.
2 22 Gain a criminal contact.
3 25 Continued as Citizen (Worker).
3 28 Advanced training in a specialist field.
4 29 Voluntarily left Worker
4 29 Failed to qualify for Corporate Agent (Agent).
4 29 Became a Drifter (Wanderer).
4 33 Promoted to Drifter (Wanderer) rank 1.
5 33 Continued as Drifter (Wanderer).
5 37 Find valuable salvage.
6 37 Continued as Drifter (Wanderer).
6 41 Good fortune
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