Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Star Marine (Marine). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Scout (Explorer). |
1 |
21 |
Coral Lawrence's scout ship is one of the first on the scene to rescue the survivors of a disaster but Coral Lawrence fail to help. Gain an Enemy. |
1 |
21 |
Coral Lawrence have no idea what happened to Coral Lawrence – they found Coral Lawrence's ship drifting on the fringes of friendly space. |
2 |
22 |
Continued as Scout (Explorer). |
2 |
23 |
Coral Lawrence survey an alien world. |
3 |
26 |
Continued as Scout (Explorer). |
3 |
29 |
Coral Lawrence's ship is damaged, and Coral Lawrence have to hitch-hike Coral Lawrence's way back across the stars to the nearest scout base. |
3 |
29 |
Gain 3 Contacts. Gain 1 Enemies. |
4 |
29 |
Failed to qualify for Infantry (Army). |
4 |
29 |
Became a Drifter (Wanderer). |
4 |
30 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
4 |
33 |
Forced to continue current assignment. |
4 |
33 |
Promoted to Drifter (Wanderer) rank 1. |
5 |
33 |
Continued as Drifter (Wanderer). |
5 |
37 |
Attacked by enemies that Coral Lawrence easily defeat. |
5 |
37 |
Gain Enemy if Coral Lawrence don't already have one. |
5 |
37 |
Promoted to Drifter (Wanderer) rank 2. |
6 |
37 |
Continued as Drifter (Wanderer). |
6 |
39 |
Coral Lawrence run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |