Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
21 |
Severely injured. Fully recovered. Owe 7,500 for medical bills. |
2 |
21 |
Became a Rogue (Enforcer). |
2 |
25 |
Arrested |
3 |
25 |
Became a Prisoner (Fixer). |
3 |
28 |
Nearly killed. Owe 30,000 for medical bills. |
4 |
29 |
Continued as Prisoner (Fixer). |
4 |
32 |
Make friends with another inmate; gain them as a Contact. |
4 |
33 |
Promoted to Prisoner (Fixer) rank 1. |
4 |
33 |
Paroled from prison. |
5 |
33 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
34 |
Make an unexpected connection outside Corda Carpenter's normal circles. Gain a Contact. |
5 |
37 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
6 |
37 |
Continued as Merchant (Merchant Marine). |
6 |
39 |
Given advanced training in a specialist field |