Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Army Academy) |
1 |
22 |
Made lifelong friends. Gain 2 Allies. |
1 |
22 |
Dropped out of military academy. |
2 |
22 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
24 |
Imperial trade restrictions force Dawn Lobb out of business. |
3 |
24 |
Failed to qualify for Intelligence (Agent). |
3 |
24 |
Became a Drifter (Scavenger). |
3 |
28 |
Promoted to Drifter (Scavenger) rank 1. |
4 |
28 |
Continued as Drifter (Scavenger). |
4 |
30 |
Betrayed by a friend. One of Dawn Lobb's Contacts or Allies betrays Dawn Lobb, ending Dawn Lobb's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
30 |
Became a Scholar (Scientist). |
5 |
32 |
Win a prestigious prize for Dawn Lobb's work. |
5 |
34 |
Promoted to Scholar (Scientist) rank 1. |
6 |
34 |
Continued as Scholar (Scientist). |
6 |
38 |
A rival researcher blackens Dawn Lobb's name or steals Dawn Lobb's research. Gain a Rival. |
7 |
38 |
Attempted to change assignments. |
7 |
38 |
Failed to qualify for Physician (Scholar). |
7 |
38 |
Continued as Scholar (Scientist). |
7 |
42 |
Entangled in a bureaucratic or legal morass that distracts Dawn Lobb from Dawn Lobb's work. |
7 |
42 |
Promoted to Scholar (Scientist) rank 2. |