Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for University. |
1 |
18 |
Became a Drifter (Barbarian). |
1 |
19 |
Offered job by a patron. Now owe him a favor. |
2 |
22 |
Entered Merchant Academy with the Shipboard curriculum. |
2 |
25 |
Suffered a deep tragedy. |
2 |
25 |
Dropped out of the merchant academy. |
3 |
25 |
Voluntarily left Barbarian |
3 |
25 |
Became a Entertainer (Performer). |
3 |
27 |
A new romantic starts. Gain an Ally. |
4 |
29 |
Voluntarily left Performer |
4 |
29 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
33 |
Make an unexpected connection outside Deanna Heriot's normal circles. Gain a Contact. |
4 |
33 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
5 |
33 |
Continued as Merchant (Merchant Marine). |
5 |
36 |
A series of bad deals and decisions force Deanna Heriot into bankruptcy. Deanna Heriot salvages what Deanna Heriot can. |
6 |
36 |
Became a Citizen (Worker). |
6 |
40 |
Deanna Heriot's business expands, Deanna Heriot's corporation grows, or the colony thrives. |
6 |
40 |
Promoted to Citizen (Worker) rank 1. |