Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Broker). |
1 |
19 |
Victim of a crime |
2 |
22 |
Continued as Merchant (Broker). |
2 |
24 |
Risk Delia Simmmons's fortune on a possibility lucrative deal and win. |
2 |
26 |
Promoted to Merchant (Broker) rank 1. |
3 |
26 |
Continued as Merchant (Broker). |
3 |
30 |
Forced to muster out. |
4 |
30 |
Became a Navy (Line/Crew) with the new title Crewman. |
4 |
34 |
Commanding officer takes an interest in Delia Simmmons's career. |
5 |
34 |
Continued as Navy (Line/Crew). |
5 |
35 |
Delia Simmmons foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
5 |
38 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
6 |
38 |
Attempted to change assignments. |
6 |
38 |
Failed to qualify for Flight (Navy). |
6 |
38 |
Continued as Navy (Line/Crew). |
6 |
39 |
Delia Simmmons is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |