Term |
Age |
History |
---|
1 |
18 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
1 |
21 |
Dessie Hicks secretly provide religious rites for a dying leader or noble, although they do not share Dessie Hicks's faith. Gain an Ally in the family and a Rival who disagrees with Dessie Hicks's choice. |
1 |
22 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
2 |
22 |
Voluntarily left Missionary/Humanitarian |
2 |
22 |
Became a Scout (Courier). |
2 |
23 |
Spend several years jumping from world to world in Dessie Hicks's scout ship. |
3 |
26 |
Continued as Scout (Courier). |
3 |
30 |
When dealing with an alien race, Dessie Hicks botch an opportunity to gather extra intelligence about them. |
3 |
30 |
Dessie Hicks's ship is damaged, and Dessie Hicks have to hitch-hike Dessie Hicks's way back across the stars to the nearest scout base. |
3 |
30 |
Gain 6 Contacts. Gain 3 Enemies. |
4 |
30 |
Attempted to change assignments. |
4 |
30 |
Failed to qualify for Explorer (Scout). |
4 |
30 |
Continued as Scout (Courier). |
4 |
31 |
Dessie Hicks spend a great deal of time on the fringes of Charted Space. |
4 |
31 |
Gain a contact in an alien race. |
5 |
34 |
Attempted to change assignments. |
5 |
34 |
Switched to Scout (Surveyor) with previous rank. |
5 |
36 |
Dessie Hicks's scout ship is one of the first on the scene to rescue the survivors of a disaster but Dessie Hicks fail to help. Gain an Enemy. |
5 |
36 |
Severely injured. Fully recovered. Owe 15,000 for medical bills. |
6 |
38 |
Continued as Scout (Surveyor). |
6 |
39 |
Good fortune |