Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
20 |
Gained a contact. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
23 |
Diane Ward do not know what happened to Diane Ward. There is a gap in Diane Ward's memory. |
3 |
23 |
Failed to qualify for Thief (Rogue). |
3 |
23 |
Continued as Drifter (Wanderer). |
3 |
26 |
Attacked by enemies and injured. |
3 |
26 |
Lightly injured, no permanent damage. Fully recovered. |
3 |
26 |
Gain Enemy if Diane Ward don't already have one. |
4 |
27 |
Continued as Drifter (Wanderer). |
4 |
29 |
Attacked by enemies and injured. |
4 |
29 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
4 |
29 |
Gain Enemy if Diane Ward don't already have one. |
4 |
31 |
Promoted to Drifter (Wanderer) rank 1. |
5 |
31 |
Continued as Drifter (Wanderer). |
5 |
35 |
Diane Ward run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
6 |
35 |
Became a Scholar (Field Researcher). |
6 |
39 |
Make a breakthrough in Diane Ward's field. |
6 |
39 |
Promoted to Scholar (Field Researcher) rank 1. |