Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Performer). |
1 |
22 |
Go on a tour of the sector, visiting several worlds. Gain 3 Contacts. |
2 |
22 |
Continued as Entertainer (Performer). |
2 |
24 |
Refused to criticise a questionable political leader on Dillie Lette's homeworld. |
2 |
26 |
Promoted to Entertainer (Performer) rank 1. |
3 |
26 |
Continued as Entertainer (Performer). |
3 |
27 |
Win a prestigious prize. |
3 |
30 |
Promoted to Entertainer (Performer) rank 2. |
4 |
30 |
Continued as Entertainer (Performer). |
4 |
32 |
One of Dillie Lette's pieces of art is stolen, and the investigation brings Dillie Lette into the criminal underworld. |
4 |
34 |
Forced to muster out. |
5 |
34 |
Failed to qualify for Line/Crew (Navy). |
5 |
34 |
Submitted to the draft. |
5 |
34 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
35 |
A sudden war destroys Dillie Lette's trade routes and contacts, forcing Dillie Lette to flee that region of space. |
5 |
35 |
Gain rebels as Enemy |
6 |
35 |
Switched to Entertainer (Journalist). |
6 |
39 |
An investigation, tour, project or expedition goes wrong, stranding Dillie Lette far from home. |