Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
19 |
Go undercover to investigate an enemy. |
1 |
19 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
2 |
22 |
Continued as Agent (Intelligence). |
2 |
24 |
Refused a deal with criminal or other figure under investigation. Gain an Enemy |
3 |
24 |
Became a Citizen (Colonist). |
3 |
28 |
Doris Henderson learn something Doris Henderson should not have – a corporate secret, a political scandal – which Doris Henderson can profit from illegally. |
3 |
28 |
Promoted to Citizen (Colonist) rank 1. |
4 |
28 |
Continued as Citizen (Colonist). |
4 |
32 |
Good fortune |
5 |
32 |
Continued as Citizen (Colonist). |
5 |
33 |
Political upheaval strikes Doris Henderson's homeworld, and Doris Henderson is caught up in the revolution. |
5 |
36 |
Forced to muster out. |
6 |
36 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
6 |
38 |
Bankrupted by a rival. Gain the other trader as a Rival. |
7 |
38 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
7 |
42 |
Doris Henderson accepted an offer of inducements to betray Doris Henderson's faith. Gain 90,000 in cash. |
7 |
42 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |