Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Corporate Agent). |
1 |
22 |
Doshie Mills's work ends up coming home with Doshie Mills, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
2 |
22 |
Became a Citizen (Worker). |
2 |
26 |
Doshie Mills gain experience in a technical field as a computer operator or surveyor. |
3 |
26 |
Voluntarily left Worker |
3 |
26 |
Failed to qualify for Explorer (Scout). |
3 |
26 |
Became a Drifter (Wanderer). |
3 |
30 |
Betrayed by a friend. One of Doshie Mills's Contacts or Allies betrays Doshie Mills, ending Doshie Mills's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
30 |
Failed to qualify for Thief (Rogue). |
4 |
30 |
Submitted to the draft. |
4 |
30 |
Became a Navy (Line/Crew) with the new title Crewman. |
4 |
33 |
Doshie Mills join a gambling circle on board. |
4 |
34 |
Attempt at commissioned failed. |
5 |
34 |
Continued as Navy (Line/Crew). |
5 |
37 |
Advanced training in a specialist field. |
6 |
38 |
Continued as Navy (Line/Crew). |
6 |
40 |
Birth or Death involving a family member or close friend. |