Crewman Doshie Mills  

Species Age Sex Str Dex End Int Edu SocUPP
Dynchia, Imperium 42 F 9 (1) 13 (2) 9 (1) 5 (-1) 5 (-1) 4 (-1)9D9554
Pious
 
Skills
Admin 0
Drive 0
Electronics (Remote Ops) 1
Flyer 0
Gambler 1
Gun Combat 0
Gunner 0
Investigate 0
Mechanic 1
Recon 0
Streetwise 0
CareerAssignmentTitleRankTerms
Agent Corporate Agent 01
Citizen Worker 01
Drifter Wanderer 01
Navy Line/Crew Crewman03
 
Term Age History
1 18 Became a Agent (Corporate Agent).
1 22 Doshie Mills's work ends up coming home with Doshie Mills, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
2 22 Became a Citizen (Worker).
2 26 Doshie Mills gain experience in a technical field as a computer operator or surveyor.
3 26 Voluntarily left Worker
3 26 Failed to qualify for Explorer (Scout).
3 26 Became a Drifter (Wanderer).
3 30 Betrayed by a friend. One of Doshie Mills's Contacts or Allies betrays Doshie Mills, ending Doshie Mills's career. That Contact or Ally becomes a Rival or Enemy.
4 30 Failed to qualify for Thief (Rogue).
4 30 Submitted to the draft.
4 30 Became a Navy (Line/Crew) with the new title Crewman.
4 33 Doshie Mills join a gambling circle on board.
4 34 Attempt at commissioned failed.
5 34 Continued as Navy (Line/Crew).
5 37 Advanced training in a specialist field.
6 38 Continued as Navy (Line/Crew).
6 40 Birth or Death involving a family member or close friend.
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