Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
20 |
Severely injured. Fully recovered. Owe 7,500 for medical bills. |
2 |
20 |
Became a Merchant (Broker). |
2 |
23 |
Befriend a useful ally in one sphere. Gain an Ally. |
2 |
24 |
Promoted to Merchant (Broker) rank 1. |
3 |
24 |
Continued as Merchant (Broker). |
3 |
26 |
Embroiled in legal trouble. |
4 |
28 |
Continued as Merchant (Broker). |
4 |
29 |
Given advanced training in a specialist field |
4 |
32 |
Promoted to Merchant (Broker) rank 2. |
5 |
32 |
Continued as Merchant (Broker). |
5 |
36 |
Imperial trade restrictions force Dovie Kinghead out of business. |
6 |
36 |
Failed to qualify for Surveyor (Scout). |
6 |
36 |
Became a Drifter (Scavenger). |
6 |
38 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
7 |
38 |
Failed to qualify for Scientist (Scholar). |
7 |
38 |
Switched to Drifter (Wanderer). |
7 |
42 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |