Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
20 |
Lost eye or limb. Fully recovered. |
2 |
20 |
Failed to qualify for Intelligence (Agent). |
2 |
20 |
Became a Drifter (Wanderer). |
2 |
21 |
Betrayed by a friend. One of Dulcie Elliott's Contacts or Allies betrays Dulcie Elliott, ending Dulcie Elliott's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
21 |
Became a Army (Infantry) with the new title Private. |
3 |
22 |
Assigned to a peacekeeping role. |
3 |
25 |
Commissioned in Army (Infantry) with the new title Lieutenant. |
4 |
25 |
Attempted to change assignments. |
4 |
25 |
Failed to qualify for Army Support (Army). |
4 |
25 |
Continued as Army (Infantry). |
4 |
28 |
Given a special assignment or duty in Dulcie Elliott's unit. |
4 |
29 |
Forced to muster out. |
5 |
29 |
Failed to qualify for Free Trader (Merchant). |
5 |
29 |
Submitted to the draft. |
5 |
29 |
Became a Agent (Law Enforcement) with the new title Rookie. |
5 |
30 |
Go undercover to investigate an enemy. |
5 |
30 |
Refused to co-operate with investigation by the planetary authorities. Gain an Ally |
5 |
33 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
6 |
33 |
Continued as Agent (Law Enforcement). |
6 |
35 |
Gained a contact. |
7 |
37 |
Continued as Agent (Law Enforcement). |
7 |
41 |
Accepted a deal with criminal or other figure under investigation. |
7 |
41 |
Forced to muster out. |