Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Merchant Academy. |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
21 |
Dulcie Remmington run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
21 |
Became a Scholar (Physician). |
2 |
23 |
Moved to a new world. |
2 |
25 |
Promoted to Scholar (Physician) rank 1. |
3 |
25 |
Continued as Scholar (Physician). |
3 |
26 |
Refuse to join a cheat in some fashion. |
4 |
29 |
Voluntarily left Physician |
4 |
29 |
Became a Merchant (Broker). |
4 |
33 |
Make an unexpected connection outside Dulcie Remmington's normal circles. Gain a Contact. |
5 |
33 |
Continued as Merchant (Broker). |
5 |
37 |
Forced to continue current assignment. |
5 |
37 |
Promoted to Merchant (Broker) rank 1. |
6 |
37 |
Continued as Merchant (Broker). |