Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Surveyor). |
1 |
20 |
Injured. Fully recovered. Owe 1,250 for medical bills. |
2 |
20 |
Failed to qualify for Intelligence (Agent). |
2 |
20 |
Became a Drifter (Barbarian). |
2 |
21 |
Survived a risky adventure but gained nothing. |
2 |
24 |
Promoted to Drifter (Barbarian) rank 1. |
3 |
24 |
Continued as Drifter (Barbarian). |
3 |
26 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
4 |
26 |
Became a Merchant (Free Trader). |
4 |
30 |
Make an unexpected connection outside Easter Spain's normal circles. Gain a Contact. |
4 |
30 |
Promoted to Merchant (Free Trader) rank 1. |
5 |
30 |
Continued as Merchant (Free Trader). |
5 |
34 |
Given advanced training in a specialist field |
5 |
34 |
Promoted to Merchant (Free Trader) rank 2. |
6 |
34 |
Continued as Merchant (Free Trader). |
6 |
38 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
6 |
38 |
Promoted to Merchant (Free Trader) rank 3 with the new title Experienced Trader. |
7 |
38 |
Continued as Merchant (Free Trader). |
7 |
40 |
Lost eye or limb. |