Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Thief). |
1 |
21 |
Involved in the planning of an impressive heist. |
1 |
22 |
Promoted to Rogue (Thief) rank 1. |
2 |
22 |
Continued as Rogue (Thief). |
2 |
25 |
Nearly killed. Owe 40,000 for medical bills. |
2 |
26 |
Promoted to Rogue (Thief) rank 2. |
3 |
26 |
Continued as Rogue (Thief). |
3 |
29 |
Edith Willoby spend months in the dangerous criminal underworld. |
4 |
30 |
Voluntarily left Thief |
4 |
30 |
Became a Agent (Corporate Agent). |
4 |
34 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
5 |
34 |
Voluntarily left Corporate Agent |
5 |
34 |
Failed to qualify for Academic (Shaper Priest). |
5 |
34 |
Became a Drifter (Wanderer). |
5 |
35 |
Edith Willoby do not know what happened to Edith Willoby. There is a gap in Edith Willoby's memory. |
6 |
35 |
Failed to qualify for Explorer (Scout). |
6 |
35 |
Continued as Drifter (Wanderer). |
6 |
38 |
Edith Willoby do not know what happened to Edith Willoby. There is a gap in Edith Willoby's memory. |
7 |
38 |
Failed to qualify for Physician (Scholar). |
7 |
38 |
Continued as Drifter (Wanderer). |
7 |
40 |
Edith Willoby run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |