Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
22 |
Risk Eliza Callan's fortune on a possibility lucrative deal and win. |
1 |
22 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
26 |
Given advanced training in a specialist field |
2 |
26 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
29 |
A good deal ensures Eliza Callan is living the high life for a few years. |
3 |
30 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
32 |
Risk Eliza Callan's fortune on a possibility lucrative deal and win. |
4 |
34 |
Forced to muster out. |
5 |
34 |
Failed to qualify for Flight (Navy). |
5 |
34 |
Became a Drifter (Wanderer). |
5 |
35 |
Eliza Callan run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
6 |
35 |
Became a Rogue (Thief). |
6 |
37 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
7 |
37 |
Became a Scout (Courier). |
7 |
40 |
Eliza Callan's ship is damaged, and Eliza Callan have to hitch-hike Eliza Callan's way back across the stars to the nearest scout base. |
7 |
40 |
Gain 4 Contacts. Gain 3 Enemies. |