Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Enforcer). |
1 |
22 |
A police detective or rival criminal forces Elma Rule to flee and vows to hunt Elma Rule down. Gain an Enemy. |
2 |
22 |
Became a Scout (Surveyor). |
2 |
25 |
Spend several years jumping from world to world in Elma Rule's scout ship. |
3 |
26 |
Continued as Scout (Surveyor). |
3 |
27 |
Perform an exemplary service for the scouts. |
3 |
30 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
4 |
30 |
Attempted to change assignments. |
4 |
30 |
Switched to Scout (Courier) with previous rank. |
4 |
31 |
Perform an exemplary service for the scouts. |
4 |
34 |
Promoted to Scout (Courier) rank 2. |
5 |
34 |
Voluntarily left Courier |
5 |
34 |
Failed to qualify for Corporate (Citizen). |
5 |
34 |
Became a Drifter (Barbarian). |
5 |
38 |
Elma Rule do not know what happened to Elma Rule. There is a gap in Elma Rule's memory. |
6 |
38 |
Failed to qualify for Merchant Marine (Merchant). |
6 |
38 |
Submitted to the draft. |
6 |
38 |
Switched to Scout (Explorer) with previous rank. |
6 |
41 |
Gained a contact. |
6 |
42 |
Promoted to Scout (Explorer) rank 3 with the new title Senior Scout. |